Virtual and Augmented reality for the performing arts, architecture and, visual arts

Digital media are now involved in the design of many artworks, either during the production phase, or as part of the work itself. Artistic uses of Virtual or Augmented Reality as part of the art piece focus on issues such as immediacy and intuitiveness (so that the onlooker can be quickly and spontaneously engaged in the work), presence (so that the viewer perceives her/himself as part of the work), and continuity (so that the real and the virtual world appear as perceptually and cognitively connected).

Campus universitaire bât 507
Rue du Belvédère
F - 91405 Orsay cedex
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LIMSI in numbers

8 Research Teams
100 Researchers
40 Technicians and Engineers
60 Doctoral Students
70 Trainees

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