VENISE

Selected recent papers

Journal papers

  1. Olivier Delalande, Anne-Elisabeth Molza, Raphael Dos Santos-Morais, Angélique Chéron, Émeline Pollet, Céline Raguenes-Nicol, Christophe Tascon, Emmanuel Giudice, Marine Guilbaud, Aurélie Nicolas, Arnaud Bondon, France Leturcq, Nicolas Ferey, Marc Baaden, Javier Perez, Pierre Roblin, France Piétri-Rouxel, Jean-François Hubert, Mirjam Czjzek and Elisabeth Le Rumeur.
    Dystrophin's central domain forms a complex filament that becomes disorganized by in-frame deletions. Journal of Biological Chemistry, 2018.

  2. Marc Baaden, Olivier Delalande, Nicolas Ferey, Samuela Pasquali, Jérôme Waldispühl and Tall Antoine.
    Ten simple rules to create a serious game, illustrated with examples from structural biology. PLOS Computational Biology, 2018.

  3. Mikaël Trellet, Nicolas Ferey, Jakub Flotynski, Marc Baaden and Patrick Bourdot.
    Semantics for an Integrative and Immersive Pipeline Combining Visualization and Analysis of Molecular Data. Journal of Integrative Bioinformatics, 2018.

  4. Xavier Martinez, Nicolas Ferey, Jean-Marc Vézien and Patrick Bourdot.
    3D reconstruction with a markerless tracking method of flexible and modular molecular physical models: towards tangible interfaces. Journal of Virtual Reality and Broadcasting, 2017.

  5. Bob Menelas, Lorenzo Picinali, Patrick Bourdot and Brian Katz.
    Non-visual identification, localization, and selection of entities of interest in a 3D environment. Journal on Multimodal User Interfaces, 2014.

  6. Matthieu Dreher, Jessica Prevoteau-Jonquet, Mikaël Trellet, Marc Piuzzi, Marc Baaden, Bruno Raffin, Nicolas Ferey, Sophie Robert and Sébastien Limet.
    ExaViz: a flexible framework to analyse, steer and interact with molecular dynamics simulations. Faraday Discussion, 2014.

  7. Anne-Elisabeth Molza, Nicolas Ferey, Mirjam Czjzek, Elisabeth Le Rumeur, Jean-Francois Hubert, Alex Tek, Benoist Laurent, Marc Baaden and Olivier Delalande.
    Innovative interactive flexible docking method for multi-scale reconstruction elucidates dystrophin molecular assembly. Faraday Discussion, 2014.

  8. Weiya Chen, Céline Clavel, Nicolas Ferey and Patrick Bourdot.
    Perceptual Conflicts in a Multi-Stereoscopic Immersive Virtual Environment: Case Study on Face-to-Face Interaction through an Avatar. Presence: Teleoperators and Virtual Environments, 2014.
    URL

  9. Moritz Gerl, Peter Rautek, Tobias Isenberg and Eduard Gröller.
    Semantics by analogy for illustrative volume visualization. Computers & Graphics, 2012.

  10. Tobias Isenberg, Paul Asente, J Collomosse and Metin T Sezgin.
    Special section on the 2011 joint symposium on computational aesthetics (CAe), non-photorealistic animation and rendering (NPAR), and sketch-based interfaces and modeling (SBIM). Computers & Graphics, 2012.

  11. Tijmen Klein, Florimond Gueniat, Luc Pastur, Frédéric Vernier and Tobias Isenberg.
    A design study of direct-touch interaction for exploratory 3D scientific visualization. Computer Graphics Forum, 2012.

  12. Nadia Boukhelifa, Anastasia Bezerianos, Tobias Isenberg and Jean-Daniel Fekete.
    Evaluating sketchiness as a visual variable for the depiction of qualitative uncertainty. IEEE Transactions on Visualization and Computer Graphics, 2012.

  13. Jo Wood, Petra Isenberg, Tobias Isenberg, Jason Dykes, Nadia Boukhelifa and Aidan Slingsby.
    Sketchy rendering for information visualization. IEEE Transactions on Visualization and Computer Graphics, 2012.

  14. Lingyun Yu, Konstantinos Efstathiou, Petra Isenberg and Tobias Isenberg.
    Efficient structure-aware selection techniques for 3D point cloud visualizations with 2DOF input. IEEE Transactions on Visualization and Computer Graphics, 2012.

  15. D Martin, G Arroyo, V Luzon and Tobias Isenberg.
    Example-based stippling using a scale-dependent grayscale process. Computers & Graphics, 2011.

  16. J Collomosse and Tobias Isenberg.
    Special section on non-photorealistic animation and rendering NPAR 2010. Computers & Graphics, 2011.

  17. Bob Menelas, Mehdi Ammi, Patrick Bourdot and S Richir.
    Survey on haptic rendering of data sets : exploration of scalar and vector fields. Journal of Virtual Reality and Broadcasting, 2010.

  18. A Saladin, C Amourda, P Poulain, Nicolas Ferey, Marc Baaden, M Zacharias, Olivier Delalande and C Prevost.
    Modeling the early stage of DNA sequence recognition within RecA nucleoprotein filaments. Nucleic Acids Research, 2010.

  19. Nicolas Ferey, Pierre-Emmanuel Gros and Rachid Gherbi.
    An Immersive Visualization and Interaction Paradigm for Genomic Databases Exploration. Mediterranean Journal of Computers and Networks, 2006.

  20. Nicolas Ferey, Pierre-Emmanuel Gros and Rachid Gherbi.
    Immersive graph-based visualization and exploration of biological data relationships. Data Science Journal, 2005.

International conferences

  1. Yujiro Okuya, Nicolas Ladeveze, Olivier Gladin, Cédric Fleury and Patrick Bourdot.
    Distributed Architecture for Remote Collaborative Modification of Parametric CAD Data. In IEEE VR International Workshop on 3D Collaborative Virtual Environments. 2018.

  2. Pierre Martin, Stéphane Masfrand, Yujiro Okuya and Patrick Bourdot.
    A VR−CAD Data Model for Immersive Design − The cRea−VR Proof of Concept.. In Augmented Reality, Virtual Reality, and Computer Graphics − 4th International Conference. 2017.

  3. Xavier Martinez, Nicolas Ferey, Jean-Marc Vézien and Patrick Bourdot.
    Towards a molecular tangible interface based on a modular physical model markerless tracking. In EuroVR conference. 2016.

  4. Xavier Martinez, Sebastien Doutreligne, Patrick Bourdot and Marc Baaden.
    A VR framework prototype for immersive exploration and manipulation of molecular structures based on UnityMol. In EuroVR conference. 2016.

  5. Weiya Chen, Nicolas Ladeveze, Céline Clavel and Patrick Bourdot.
    Refined Experiment of the Altered Human Joystick for User Cohabitation in Multi-stereoscopic Immersive CVEs. In IEEE VR International Workshop on 3D Collaborative Virtual Environments. 2016.
    URL

  6. Mikaël Trellet, Nicolas Ferey, Marc Baaden and Patrick Bourdot.
    Interactive Visual Analytics of Molecular Data in Immersive Environments via a Semantic Definition of the Content and the Context. In IEEE Immersive Analytics Workshop. 2016.

  7. Brian Katz, Dalai Felinto, Damien Touraine, David Poirier-Quinot and Patrick Bourdot.
    BlenderVR: Open-source framework for interactive and immersive VR. In IEEE Virtual Reality. 2015.

  8. Mikaël Trellet, Nicolas Ferey, Marc Baaden and Patrick Bourdot.
    Content and task based navigation for structural biology in 3D environments. In International Workshop on Virtual and Augmented Reality for Molecular Science. 2015.

  9. Xavier Martinez, Nicolas Ferey, Jean-Marc Vézien and Patrick Bourdot.
    Virtual structure reconstruction and energy estimation of a peptide from a physical tangible interface. In International Workshop on Virtual and Augmented Reality for Molecular Science. 2015.

  10. Weiya Chen, Nicolas Ladeveze, Céline Clavel, Daniel Mestre and Patrick Bourdot.
    User cohabitation in multi-stereoscopic immersive virtual environment for individual navigation tasks. In IEEE Virtual Reality. 2015.

  11. Cédric Fleury, Nicolas Ferey, Jean-Marc Vézien and Patrick Bourdot.
    Remote collaboration across heterogeneous large interactive spaces. In IEEE VR International Workshop on 3D Collaborative Virtual Environments. 2015.

  12. Alexandre Kouyoumdjian, Nicolas Ferey, Patrick Bourdot and Stéphane Huot.
    Characterizing the Influence of Motion Parameters on Performance when Acquiring Moving Targets. In IFIP TC13 Conference in Human-Computer Interaction. 2015.

  13. Mikaël Trellet, Nicolas Ferey, Marc Baaden and Patrick Bourdot.
    Content-guided navigation in multimeric molecular complexes. In International Conference on Bioimaging. 2014.

  14. Pierre Martin, Anthony Tseu, Nicolas Ferey, Damien Touraine and Patrick Bourdot.
    A hardware and software architecture to deal with multimodal and collaborative interactions in multiuser virtual reality environments. In SPIE Electronic Imaging. 2014.

  15. Alex Tek, Marc Baaden, Nicolas Ferey and Patrick Bourdot.
    MANHaptic: a haptic adaptive method for precise manipulation, assembly and navigation. In International Conference on Human Machine Interaction. 2013.

  16. Weiya Chen, Anthony Plancoulaine, Nicolas Ferey, Damien Touraine, Julien Nelson and Patrick Bourdot.
    6DoF navigation in virtual worlds: comparison of joystick-based and head-controlled paradigms. In ACM Symposium on Virtual Reality Software and Technology. 2013.

  17. David Poirier-Quinot, Damien Touraine and Brian Katz.
    BlenderCAVE: a flexible opensource authoring tool dedicated to multimodal virtual reality. In Joint Virtual Reality Conference of EuroVR - EGVE - VEC. 2013.

  18. Mikaël Trellet, Nicolas Ferey, Marc Baaden and Patrick Bourdot.
    Content-guided navigation for molecular explotation. In Joint Virtual Reality Conference. 2013.

  19. Q Mallik, Nicolas Ferey and Guillaume Bouyer.
    Using Conceptual Graph to embed expert knowledge in VR interactions: Application to Strutural Biology. In Joint Virtual Reality Conference. 2013.

  20. Damianos Karakos, Richard Schwartz, Stavros Tsalidis, Le Zhang, Shivesh Ranjan, Tim Ng, Roger Hsiao, Guruprasad Saikumar, Ivan Bulyko and Long Nguyen.
    Score Normalization and System Combination for Improved Keyword Spotting. In IEEE Automatic Speech Recognition and Understanding Workshop. 2013.

PhD Thesis

  1. Xavier Martinez.
    Tracking sans marqueur de modèles physiques modulaires et articulés : vers une interface tangible pour la manipulation de simulations moléculaires. 2017.

  2. Weiya Chen.
    Collaboration in Multi-user Immersive Virtual Environments. 2015.

  3. Mikaël Trellet.
    Exploration et analyse immersives de données moléculaires, guidées par la tâche et la modélisation sémantique des contenus. 2015.

  4. Pierre Martin.
    Modèle pour la conception immersive et intuitive: application à l’industrie automobile. 2014.

  5. Tony Doat.
    Espaces virtuels pour l’éducation et l’illustration scientifiques : contribution à l’appréhension de la théorie de la relativité restreinte par la réalité virtuelle. 2012.

  6. Flavien Picon.
    Interaction haptique pour la conception de formes en CAO immersive. 2010.

  7. Bob Menelas.
    Rendus sensorimoteurs en environnements virtuels pour lánalyse de données scientifiques complexes. 2010.

  8. Weize Zhang.
    Learning Simple Local Features for Object Detection. 2010.

  9. Antoine Tarault.
    Interface de copilotage d'un véhicule semi-autonome à l'aide d'un dispositif immersif. 2008.

  10. Guillaume Bouyer.
    Rendu multimodal en réalité virtuelle : supervision des interactions au service de la tâche. 2007.

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