Learning and cognitive processes

The research activities carried out under this topic are intended to report what has been learned, the difficulties encountered and their causes, and also the successes and the positive experiences. The individual differences are taken into account when considering the design of new devices for e-learning and the development of personalized learning.

For example, in the context of the INTELLILANGUE project, an English e-learning platform for French students aged from 11 to 12 years old has been developed. This platform has been presented to children as a game in which they had to accomplish missions by interacting with virtual characters. The goal was to study the users reactions to different feedbacks (cognitive feedback versus affective feedback). Then, we have developed image processing techniques in order to study the approach and avoidance behaviors from the video corpus of children interacting with the e-learning platform

Video analysis of approach vs. avoidance behaviors of teenagers
receiving positive vs. negative feedback from a software for learning English

The questions are being posed also regarding the conception and use of Simulated Learning Technologies in the context of job training. In particular, how design virtual training scenarios that closely reproduce real-life situations.
Is it relevant to base on the activity analysis in real world to design virtual training scenarios?

Examples of work situations in nuclear power plant3

Finally, some research specifically focused on the spatial representations. For example the Spalife ANR project was the opportunity to study how humans take account and use spatial information in context of route search in a real or virtual open environment.

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LIMSI in numbers

8 Research Teams
100 Researchers
40 Technicians and Engineers
60 Doctoral Students
70 Trainees

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