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INS2I Annuaire LIMSI
   
Laboratoire d'Informatique pour la Mécanique et les Sciences de l'Ingénieur
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Laboratoire d'Informatique pour la Mécanique et les Sciences de l'Ingénieur

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"VENISE" V&AR Group

Presentation

VENISE transversal action on V&AR
Virtual ENvironment for Immersive Simulation and Experiments
LIMSI-CNRS, Université Paris-Sud, B.P. 133, 91403 Orsay cedex (France)
Contact : Patrick.Bourdot@limsi.fr       -       http://www.limsi.fr/venise
VENISE is a research team in Virtual and Augmented Reality (V&AR) that transversely structures the pluri-disciplinary scientific activities of the LIMSI-CNRS lab in this field. At the present time, its research program is organized as follows:
- 5 research topics : Distributed architectures and cluster solutions; Models for multimodal interaction in V&AR; Matching Real and Virtual worlds (optimization of IR tracking systems, design of AR interface for remote driving); Management of data complexity (dynamic LODs); Paradigms and metaphors, cognitive and usability aspects (for instance, the “HCnav” system published at VR 2002 for free-hand control of the virtual navigations).
- 5 applications : Computer Fluid Dynamics; Bio-informatics; CAD; Remote driving; Virtuality, Art and Design
SOME EXAMPLES OF VENISE ACTIVITY

EVI3D : SOFTWARE PLATFORM FOR « NATURAL » INTRACTIONS IN VE
Developed by the VENISE team, EVI3D is the software platform presently used by all the V&AR applications of the LIMSI-CNRS lab. In addition to its geometric library allowing the use of various Virtual Environments (CAVE, Workbench…) this software platform proposes a multi OS distributed architecture for the multimodal “fusion” of input events coming from VE devices as well as recognition systems (6DOF sensors, Wand device, Data glove, voice and gesture recognition systems…). Current researches on the EVI3D platform now focus on the multimodal “fission” of the output information on visual, haptic and 3D audio feedbacks

 

VRAD : MULTIMODAL VR-CAD and REACTIVE OBJECTS
Many CAD systems using Virtual Reality are limited by WIMP user interface paradigms. Thanks to the EVI3D architecture, this demo is first a feasibility proof on “natural” interactions for immersive CAD. In addition to the stereoscopic perception and direct 3D interaction using 6DOF trackers, this demo supports multimodal interactions based on voice recognition. On the other hand such immersive interactions suppose more “reactive” 3D objects. To this end, we show how a dedicated data structure developed by the VENISE team makes it possible for 3D objects to interact with the user according to their CSG as well as B-Rep structures but also by using form features properties and persistent naming.

ADN-VIEWER : IMMERSIVE EXPLORATION OF GENOMES
DNA sequences are often represented by a linear succession of letters or nucleotides (A, C, G and T). Conversely, the 3D representation provides on one hand a global vision of a chromosome and on other hand, a clear distinction between different zones within a chromosome (for instance in term of compaction). However, visualization on traditional workstation remains difficult because of the huge size of data and interaction with biological objects is limited. This genomic VR application shows that immersive navigation allows a global and local exploration of DNA sequences. Moreover, this application also authorizes co-operative work between several users (specialists in the field or not) thanks to oral communication between users or through the observation of gestures of the other participants.

MECAFLUX : COMPUTER FLUID DYNAMICS IMMERSIVE STUDY
In this field, the information to be processed consists of vectors representing physical quantities (velocity, pressure, temperature, scalar gradients etc...) sampled on a three-dimensional mesh. The typical size of these databases is about a million points for each time instant, so that the dynamic data represent an extremely heavy load for the computation process. At its current state, this application allows static databases to be visualized in a stereoscopic mode. The increasing complexity of the studied phenomena requires developing more efficient software for the immersive exploration of spatio-temporal flows. In this context, one of our research goals is to develop solutions in terms of software architecture and management of these complex scenes (dynamic LoDs).
Contact : Patrick.Bourdot@limsi.fr       -       http://www.limsi.fr/venise/

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